WFRP Roll20

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goat major
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Re: WFRP Roll20

Post by goat major »

Norman D. Landings wrote: Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents

Damage: margin of success + any strength bonus + any weapon modifier.

Subtract target’s armour and toughness
Taking out the supplementary fluff it actually sounds pretty simple.
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Exactly!
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Count Belisarius
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Re: WFRP Roll20

Post by Count Belisarius »

goat major wrote: Sat Jun 29, 2019 9:14 am
Taking out the supplementary fluff it actually sounds pretty simple.
So... Which one of you is the supplementary fluff?
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Purps obviously
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grizzlymc
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Re: WFRP Roll20

Post by grizzlymc »

I used to get quite a bit of supplementary fluff out of my navel after three weeks wearing wool at high altitude without a shower.
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Re: WFRP Roll20

Post by Norman D. Landings »

goat major wrote: Sat Jun 29, 2019 9:14 am
Norman D. Landings wrote: Fri Jun 28, 2019 3:48 pm
Opposed roll, your Melee Skill vs your opponents

Damage: margin of success + any strength bonus + any weapon modifier.

Subtract target’s armour and toughness
Taking out the supplementary fluff it actually sounds pretty simple.
If you reckon critical hits & fumbles are supplementary fluff, I’m selling tickets to your first swordfight.

“Ladies and gentlemen in the first row, kindly pick up anything that lands next to you and we’ll see if it can be sewn on again.”
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

What are the chances of rolling a double? He asks innocently
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grizzlymc
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Re: WFRP Roll20

Post by grizzlymc »

Same as the number of faces on the die.
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Re: WFRP Roll20

Post by Norman D. Landings »

Here’s the thing, though, if you want to get all maths ‘n whatnot...

WFRP starts out with some l-o-w base values for your starting character’s Melee Skill.
Unless you roll really well, your typical human starts out around 30.

So your D100 combat roll breaks down as:

2% chance of getting a critical hit.
28% chance of a hit.
62% chance of missing.
8% chance of a fumble.

Proportionally, that 8% is quite high!
You’re almost a third as likely to stab yourself in the foot or hit a random ally as you are to hit the chump you’re aiming at.
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Jeremy
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Re: WFRP Roll20

Post by Jeremy »

Norm, you’ll be the first to feel the deep thrust of chaos deep inside you if to dare break role playing down to simple mathematics.
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