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Mini Grays ShedCon

Posted: Wed Jan 17, 2024 12:18 pm
by Essex Boy
Pemps (Pembles on here) visited last Friday for a WWII game using Battlegroup rules.

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Then on Saturday Tim H and my mate Dave joined us for a shiny ACW game.

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There's a bit more on the blog....

https://general-e-pickled.co.uk/

....not much, to be honest, but there is a nice elephant.

E

Re: Mini Grays ShedCon

Posted: Wed Jan 17, 2024 3:51 pm
by BaronVonWreckedoften
You can't go far wrong with a nice nelly or several.

Re: Mini Grays ShedCon

Posted: Fri Jan 19, 2024 12:49 am
by Spanner
A couple of good AAR, EB, and your WWII table looked very good. Lurking may not be brave, but it can be effective. Professionals refer to it as an "ambush". :evilgrin: My '44 Poms haven't done so well, so far, though I did manage to be runner-up in all the games.

I agree about the artillery rules in Battlegroup being fiddly, but I think that's partly a way to dissuade over-use of the trail apes (unlike some rules that seem to allow platoons to have direct support from the entire divisional artillery). I've only had three or four games, but I prefer them to the other recent (since 2015) rules we'd tried.

Re: Mini Grays ShedCon

Posted: Fri Jan 19, 2024 4:53 pm
by MarshalNey
Jolly nice

Re: Mini Grays ShedCon

Posted: Fri Jan 19, 2024 7:09 pm
by Essex Boy
Thanks for that Spanner.

We didn't play the ammo rules - i wonder how they would dissuade blasting away at silly targets.

E

Re: Mini Grays ShedCon

Posted: Sat Jan 20, 2024 6:48 pm
by valleyboy
That looks great EB

Re: Mini Grays ShedCon

Posted: Sat Jan 20, 2024 8:20 pm
by Essex Boy
Thank you Bro.

E

Re: Mini Grays ShedCon

Posted: Sun Jan 21, 2024 1:17 am
by Spanner
Essex Boy wrote: Fri Jan 19, 2024 7:09 pm Thanks for that Spanner.

We didn't play the ammo rules - i wonder how they would dissuade blasting away at silly targets.

E
We scrapped them. All they added was book keeping and arguing ("That tank has already fired eight times and is out of ammo!"- "No it hasn't, that one has!"). They dissuaded some people from using suppression fire/ fire and movement. Besides, the allocations were too small and that meant having resupply vehicles on the table, which ate up order points (and added cost and painting time).

I don't think there's anything that will stop some gamers from firing at anything they can see, even if the odds of a hit are 1M to 1.

Re: Mini Grays ShedCon

Posted: Sun Jan 21, 2024 1:54 am
by Essex Boy
You've confirmed my suspicion, Spanner. The ammo thing is a thing too far.

Iain

Re: Mini Grays ShedCon

Posted: Wed Jan 24, 2024 8:49 pm
by Peeler
Looks lovely. How thick are your hill contours in the shiny game?