What's on your workbench?

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goat major
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Re: What's on your workbench?

Post by goat major »

Much as I like the result of the 3D corridor, I’m now wondering whether I should be doing floor tiles only - without the walls. Walls mean the doorways need to be in fixed positions and so v inflexible. Also more difficult to pick up and move figures 🤔
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Shahbahraz
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Re: What's on your workbench?

Post by Shahbahraz »

If you're only doing floors, why not just print them?
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grizzlymc
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Re: What's on your workbench?

Post by grizzlymc »

Or, you could have a groove each side of the corridor shaped like an inverse railway rail. Have wall and door pieces with a rail underneath and just slide them in.
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Count Belisarius
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Re: What's on your workbench?

Post by Count Belisarius »

Are you making reusable rooms and corridors or just to a fixed design for the game? The walls do look good but it's how much more use you'll get from them against the work involved.
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goat major
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Re: What's on your workbench?

Post by goat major »

Well it’s the reuse thing that’s starting to make me think
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Essex Boy
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Re: What's on your workbench?

Post by Essex Boy »

Sell the surplus at Ayton?

Not to me though.

E
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Count Belisarius
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Re: What's on your workbench?

Post by Count Belisarius »

Give them to me and I'll sell them to Iain...
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levied troop
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Re: What's on your workbench?

Post by levied troop »

Printed floor plan on a black cloth looks good and is easily reusable.

Of course, the true artist would be doing fully sculpted walls, rooms and a fake ceiling to hide what’s coming and allow for multiple levels in future.
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Jeremy
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Re: What's on your workbench?

Post by Jeremy »

It’s bloody slow going, but progress is being made on the Limes Tower. Next up is the top section and wood
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levied troop
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Re: What's on your workbench?

Post by levied troop »

Looking good.
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